That's the boat I'm in. Can't be more clear that this thread will discuss all story elements of The Last of Us 2.
The short version: This is one of the grimmest pieces of media I've ever experienced. Almost laughably so (I found myself laughing at points because of how completely dark the events were getting). I almost didn't want to keep playing the game and had it gone on much further I maybe wouldn't have. It was disturbing. And it will remain a challenge for other game makers to meet this level of belevability in acting and script writing (lookn' at you, Japan (kidding (kinda)))
Some further thoughts:
I luckily avoided all spoilers save for the fact that the game continues on when you think it's actually over (yes it does) and that in general people found the plot controversial. I still don't know what was controversial about the plot. Was it that you spend at least 50% of it as Abby? Or that you end up fighting characters you play as in a kind of dissociative manner that makes you wonder wtf you're doing as the player of this game?
There's a LOT to be said in this about L U D O N A R R A T I V E and how you're not inhabiting the role of a protagonist nor are you inserting yourself as the decision maker -- you're simply doing as you're told by game's script. This idea was touched on much more directly by the original Bioshock, but here it's a painful exploration that isn't just reserved as a final twist moment. The characters in this game are all motivated at turns by revenge, and the starting action for each of those moments is something YOU did as a player, either in this game or the first.
The game really was tough ride. I regularly cried, partly because I'm still recovering from the loss of my dog and partly because this shit is really that sad. Joel's loss and his entire character arc is profoundly sad. His death was tramatic and Ellie indeed becomes traumatized. There's no clean ending here. They fake you out with one and then change it to an ending that's about living with unsettled grief. It almost strains believability that these characters find any strength to continue living.
I'm not even touching on the gameplay because it's clearly in the backseat of this game's discussion (at least it is for me) -- it's good. It's gory and not too punishing, but also quite challenging if you try to be stealthy and avoid killing all (well, except one) dogs. I'm half tempted to play the game again, but I'm not sure I'll ever have the stomach to sit through all of the cutscenes again. Not for a long time.
The short version: This is one of the grimmest pieces of media I've ever experienced. Almost laughably so (I found myself laughing at points because of how completely dark the events were getting). I almost didn't want to keep playing the game and had it gone on much further I maybe wouldn't have. It was disturbing. And it will remain a challenge for other game makers to meet this level of belevability in acting and script writing (lookn' at you, Japan (kidding (kinda)))
Some further thoughts:
I luckily avoided all spoilers save for the fact that the game continues on when you think it's actually over (yes it does) and that in general people found the plot controversial. I still don't know what was controversial about the plot. Was it that you spend at least 50% of it as Abby? Or that you end up fighting characters you play as in a kind of dissociative manner that makes you wonder wtf you're doing as the player of this game?
There's a LOT to be said in this about L U D O N A R R A T I V E and how you're not inhabiting the role of a protagonist nor are you inserting yourself as the decision maker -- you're simply doing as you're told by game's script. This idea was touched on much more directly by the original Bioshock, but here it's a painful exploration that isn't just reserved as a final twist moment. The characters in this game are all motivated at turns by revenge, and the starting action for each of those moments is something YOU did as a player, either in this game or the first.
The game really was tough ride. I regularly cried, partly because I'm still recovering from the loss of my dog and partly because this shit is really that sad. Joel's loss and his entire character arc is profoundly sad. His death was tramatic and Ellie indeed becomes traumatized. There's no clean ending here. They fake you out with one and then change it to an ending that's about living with unsettled grief. It almost strains believability that these characters find any strength to continue living.
I'm not even touching on the gameplay because it's clearly in the backseat of this game's discussion (at least it is for me) -- it's good. It's gory and not too punishing, but also quite challenging if you try to be stealthy and avoid killing all (well, except one) dogs. I'm half tempted to play the game again, but I'm not sure I'll ever have the stomach to sit through all of the cutscenes again. Not for a long time.