I hate sewer levels. Drab colors, having to raise or lower water with fucking switches, status violating enemies and hazards, easy to get lost, boring, frustrating. But that doesn't mean they're all bad right? Of course not even water and ice levels have some great ones (post for another day ). So my question to you: What are the best Sewer levels?
My vote goes to Ancient Sewers (and to a lesser extent toxic sewers) in Dead Cells. Why? Because even if the music is kinda meh, there's an extra shade of shit brown, enemies that are fun to fight (except that spike-making mushroom, that thing can go fuck itself), hazards that are forgiving enough if you slip up a bit, and lots of places to do that satisfying down smash. I don't mind passing through and that is a victory in itself.
My vote goes to Ancient Sewers (and to a lesser extent toxic sewers) in Dead Cells. Why? Because even if the music is kinda meh, there's an extra shade of shit brown, enemies that are fun to fight (except that spike-making mushroom, that thing can go fuck itself), hazards that are forgiving enough if you slip up a bit, and lots of places to do that satisfying down smash. I don't mind passing through and that is a victory in itself.