I haven't played that game since I was a teenager. I loved it then, but I honestly don't know how I'd feel about it now. At the time I REALLY liked it and had a good time with it. But that doesn't mean I would now of course. To be honest I think the thing that made me really appreciate it back then is something that surprisingly few games continued with, open world fighting arenas. I LOVE the idea. I think it'd be great to see a modern game have a big open arena like Bushido Blade, but instead of it being one on one, make it like 8 players to fill it in more. (Though have the option for a small version of the maps with one on one duels too!)First for me would be Bushido Blade.
I absolutely loved this game when I was young. So many hours playing either by myself or with others and having an absolute blast. I picked it up as an adult and I couldn't play it more than 15 minutes without being so bored I was annoyed. I couldn't figure out what made my hits lethal and what didn't, and I didn't have the patience to figure out why. I doubt I had a nuanced understanding of it when I was young; it was just a fighter that was 3D with Swords and Blood and as such blew my mind. Though, I'm disappointed that at an older age I didn't feel like I had the time to give it more of a chance.
Second for me would be Twilight Princess.
I remember when it was first revealed and the art style felt like Zelda grew up with me, and that it couldn't not be perfect. And it felt perfect when I first played it. I picked up the Wii U port, and the graphics and color pallet were so drab it was depressing for me. The tutorial was brutally long, the overworld was a chore to explore, and I just kept looking for anything that wasn't a shade of brown. Dungeons still hold up though.
I'd like to see that game happen.